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CHRISTIAN OROZCO

GAME DEVELOPER & VIRTUAL REALITY SPECIALIST

Built by Christian Orozco

ABOUT ME

Hey! My name is Christian Orozco, and I'm a game developer and VR expert who loves building fun and exciting virtual experiences. I work with Unity and Unreal Engine to create games and immersive worlds in VR (Virtual Reality), AR (Augmented Reality), and XR (Extended Reality).

Early Passion for Gaming & Technology

I was born in Miami, Florida, and from a young age, I was fascinated by video games and computers. Watching my sisters play Kingdom Hearts when I was just 3 years old sparked my passion for gaming, and later in life, I knew that's what I wanted to do.

I discovered programming in middle school when I wanted to mod Minecraft. By the time I was 12 years old, I was already managing the technology in my household—handling internet issues and assisting my parents and siblings with their tech problems. Running Minecraft servers to play with friends eventually led me to host a public server of my own, developing my networking and server management skills.

Watching YouTube videos on how Minecraft was made inspired me to try modding myself. Learning Java at 12 years old was challenging, but I successfully created a horse in the game (before they officially existed)—a huge accomplishment for me at the time.

High School & Early Career in Business

In high school, I joined a technology support magnet program rather than a programming track because I saw game development as a hobby, not a career. Since I had strong troubleshooting skills, I believed IT support was the better path for me.

Throughout high school, I was highly involved in extracurricular activities and became deeply interested in entrepreneurship during my senior year. I ran a successful candy business at school and even sold cars on the side, which inspired me to pursue finance and accounting at Miami Dade College with dreams of becoming a business owner.

After earning my Associate's degree, I took a break from school and worked as an accountant. However, I quickly realized that accounting was boring and that the path to entrepreneurship wasn't as easy as I had hoped.

Returning to Game Development

Everything changed when a friend invited me to an intro to game development event at FIU, hosted by UPE (now INIT). That event reignited my passion for video games and programming. I transferred to FIU to study Computer Science and never looked back.

During my time at FIU, I met lifelong friends and worked on projects that I'm truly proud of. That journey led me to where I am today—working as a game developer at Funny Tales and continuing to create incredible memories with the friends I've made along the way.

MY PROJECTS

CATTRAX
VISIT SITE

CATTRAX

An Unity VR game where the player controls a toy train on a table-top playset and uses train controls to dodge obstacles.

META MUSEUM
VISIT SITE

META MUSEUM

Winner of Meta's Horizons Lifestyle Challenge at MIT Reality Hacks, Meta Museum is an interactive Museum designed to add the visitor's own creativity into the world.

FRIGHT LIGHT
VISIT SITE

FRIGHT LIGHT

An Unreal Engine 5 VR game that has the virtual reality player use a flash light to stop player-controlled ghosts from haunting his home.

MY EXPERIENCE

FUNNY TALES
VISIT SITE

FUNNY TALES

Gameplay Systems Programmer

Developed profiling tools and procedural generation systems for VRider X, a motorcycle VR game by Funny Tales. Making the development cycle easier for the backend team.

INIT
VISIT SITE

INIT

Build Co-Lead

Leading a team of engineers to develop an XR-powered virtual tour of Florida International University. Giving prospect-students abroad a chance to see the school in its entirety.

CHRISTIAN OROZCO

305-781-3421chrisorozco305@gmail.comchristiandeangeloorozcochristianorozco.com

EDUCATION

Florida International University

Miami, FL

Bachelor of Arts in Computer Science (GPA: 3.5/4.00 Cum Laude)

Aug 2022 - Dec 2024

EXPERIENCE

Software Engineer

Aug 2024 – Present

Funny Tales

Miami, FL
  • Developed a custom Profiling Tool in Unity to extract and analyze performance data for VRider X, a VR game by Funny Tales.
  • Implemented waypoint sequencing and Spline path techniques to track performance metrics dynamically.
  • Integrated Python-based data processing (pandas) to export detailed CSV reports, aiding developers in performance.
  • Engineered a procedural generation system in Unity to create an infinite highway for VRider X, enhancing replayability.
  • Developed customizable parameters for terrain variation, object placement, and difficulty scaling.

Build Co-Lead

Feb 2025 – Present

INIT

Miami, FL
  • Designed, planned, and led a team to develop an immersive XR experience for the INIT Build program.
  • Developing an XR-powered virtual tour of FIU, leveraging Gaussian splats to showcase key campus locations.
  • Served as Scrum Master, ensuring steady progress and successful sprint execution.
  • Managed sprint tasks in Asana, ensuring clear assignments and team productivity.
  • Presenting the XR project to an audience of 300+ attendees at the INIT Build program.

PROJECTS

Meta Museum (MIT Reality Hacks Winner) | TypeScript, Blender, Meta Quest 3, Meta Horizon Worlds, Devpost

  • Led the winning project at Meta's Horizons Lifestyle Challenge—the largest VR/XR hackathon in the U.S.—held at MIT in Cambridge, MA.
  • Developed complex game logic and AI algorithms in TypeScript, enhancing player experience and difficulty scaling.
  • Designed and crafted 3D assets in Blender, demonstrating expertise in modeling, texturing, and rendering.

CatTrax | C#, Unity

  • Developed an endless runner VR project in Unity (C#), where players navigate a growing civilization of cats across an island, implementing immersive controls and procedurally generated environments.
  • Led the backend development team for CatTrax, implementing core gameplay systems and performance optimization.
  • Integrated obstacle-avoidance algorithms and interactive elements.

Fright Light | C++, Blueprints, Unreal Engine 5

  • Developed an asymmetrical VR party game featuring one VR player and two external controller players in a paranormal hide-and-seek format.
  • Created immersive environments in Unreal Engine 5 (C++) with visual scripted lighting and textures.
  • Implemented mechanics to calculate the distance between each ghost and flashlight origin, triggering ghost player elimination based on proximity.
  • Collaborated with a team to integrate networking, custom assets, and gameplay mechanics, focused on multi-player engagement.

LEADERSHIP

Build Lead | FIU INIT

Build Lead of INIT Build Program. Managing a team of engineers to develop an XR experience for 500+ attendees.

Mentor | XR Bootcamp

Providing mentorship to students in Unity and XR development, guiding them in utilizing Unity's XR toolkit.

Basketball Coach | Elite Basketball Academy

Assistant coach for Elite Basketball Academy, Taught over 1,000 students and held private 1 on 1 sessions.

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